A self-serve route onto now.gg cloud.
Co-led with a peer designer · inherited a legacy Studio v0 · built on top of Float Studio and the Float multi-brand DS I'd shipped earlier.
now.gg's cloud bet needed games at scale, but our internal team was loading every title by hand. Meanwhile, devs had Android games trapped inside Google/Apple's 30% economics with no native cloud-test path. The bottleneck was structural.
A self-serve dev platform — sign up, add the build, test on real cloud infra, publish to now.gg, drop in the Payments SDK for IAP cut savings, manage IAPs, watch session & revenue analytics. Onboarding kept to the basics so devs could be live in a single sitting.
Devs came for the cloud distribution; they stayed for the analytics and the IAP economics. The trade — game on now.gg in exchange for visibility & better unit economics — actually worked.
Scale the surface. The bridge worked; the platform should be more than one channel.




















